The control system that once felt weird becomes intuitive and natural. It was worth the effort, though, because once you get good at Skate you feel like a king. It took me weeks before I went back and patiently retrained my brain to Skate’s unique way of handling a board. In the original Skate I found this a nightmare at first coming from Tony Hawks games I couldn’t even ollie up a curb and ended up quitting the game entirely in a fit of rage. Grinds are handled simply by the way you land on a rail, wall or curb. A kickflip is the same, except on the upwards stroke you push the stick just a touch off-angle. An ollie is as simple as pulling back on the stick and then flicking it straight up. Skate’s control scheme has you flicking the right stick to pull off ollies, kickflips and every other trick in the game. And then EA came out with something different: Skate, a whole new take on skateboarding in videogames. There aren’t many games I claim to be great at, but Tony Hawk’s Pro Skater and Pro Skater 2 are amongst the few I’d say I’m bloody good at. But skateboarding videogames were a whole different story, and the Tony Hawk series appealed to me on just about every level. Myself and skateboards have roughly the same relationship as whales and desserts probably best not put together. Tony Hawk games dominated my early years, even though my interest in skating only extended as far as cruising around on a board occasionally and never once even managing to pull off an ollie. Wolf's Gaming Podcast ep.15: Rambling About The Steam Deck 35:14.Wolf's Gaming Podcast ep.16: How to respond to Activision-Blizzard, and what the Hell is up with Blue Box? 47:16.Wolf's Gaming Podcast ep.17: Playstation Showcase & Epic Loses In Apple Legal Battle 01:11:49.Wolf's Gaming Podcast ep.18: UnMetal, Pathfinder: Wrath of the Righteous & Hot Wheels 49:45.Wolf's Gaming Podcast ep.19: God of War on PC, And Mercury Steam Kinda Suck 52:26.
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